Like all Fighters, the Samurai’s extensive weapons and armor training make you a devastating force on the battlefield. The lone swordsman, the honorable duelist, the bodyguard sworn to serve their lord until death. While we might sometimes make reference to unofficial or homebrew content to illustrate a point (or just because it’s too cool not to talk about) every option we suggest is legal in the official rules for D&D 5e as published by Wizards of the Coast. Our goal here is to provide scannable, but comprehensive guides for you as you develop your character. No choice in D&D is essential, but these options are definitely worth considering when you create your character. Objectively powerful or transformative in some way. Widely regarded as powerful in some way, useful, highly effective. A solid choice, but nothing that is absolutely critical for a build, or can be very good but only situationally.īlue – A Tier. Red options can sometimes be situationally useful and might make for an interesting narrative choice but are largely less effective than other tiers. In our ongoing series of 5e class guides, we use the following color-rating scheme: Beginner’s Guide to the Way of the Samurai.Example Samurai Build Progression From 1st to 20th Level.Black Citadel’s Ranking and Tier System.You can jump to any of these topics below using the table of contents below. We’ve put together a progression section, which shows you how to build a Samurai Fighter from level 1 to 20.Īnd Lastly, we’ve got a beginner’s guide to round out some of the other concerns you might have about representing a Samurai at the table, playing them in combat, and getting them to synergize with the rest of your party. Feats are an optional part of 5e that some people tend to skip in favor of a few extra ability points.If you’re interested in feats and how they can transform your Samurai build, we’ve also broken down some of the ones that synergize best with this subclass. Then, we go through what this subclass gives you each level in detail. It tackles the basics, like ability scores, races, backgrounds, fighting styles, and skills, so you’ll know how to get the most out of the class from level one, and make choices that set you up for taking this martial archetype when you reach 3rd level. Next, our Getting Started section goes into the features that define the Samurai in detail. We’ll also look at some of the multiclass options that can help you take the Samurai in new and interesting directions. In this guide, we’ll go over what sets the Samurai martial tradition apart from other Fighter subclasses, and why you might want to play one in your next campaign (or in the campaign you’re playing right now if your current character beefs it), as well as touching on some of the Samurai’s limitations and how to overcome them. The subclass was added to the fifth edition of D&D as part of Xanathar’s GUide to Everything and, with its mixture of devastating single-target damage and personal gravitas, makes for an interesting and valuable addition to any adventuring party. The Samurai is a martial tradition available to the Fighter class at 3rd level. Obviously, it was only a matter of time before they found their way into Dungeons & Dragons. From the films of Akira Kurosawa, like Yojimbo, Rashomon, and Seven Samurai, to modern anime like Yasuke, or manga like Vagabond by Takehiko Inoue, the death-dealing warriors and warlords of feudal Japan are some of the most iconic fighters in history.
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